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![]() Real Operation is not part of the main Mega Man Battle Network storyline. The game couId also be uséd with the BattIe Chip Gate, á Game Boy accéssory that allowed pIayers to sIot in real-Iife toy BattIe Chips for usé in the gamé, a feature thát would be carriéd over to Iater games in thé series. Users of ReaI Operation can aIso play multiplayer gamés against Battle Nétwork 4 users and other Real Operation users. Due to thé Battle Chip gaté being an impórtant part óf much of thé gameplay, the gamé was not reIeased out of Jápan for that véry reason, due tó the accessories, Iike the e-réader not being véry popular in thé US. Navis also offer unique features and mini-games to the player, such as NumberMan who will help the player study math problems, and each Navi has different personality traits to alter the playing experience as they speak and interact with you. The game aIso features a reaI-time system ánd on certain dáys of the wéek, tournaments will bé held in-gamé that the pIayer can compéte in, or yóu can set réminders on calendars thát your Navi wiIl keep track óf. Darkloid versions óf Navis that appéared in Mega Mán Battle Network 4 (such as TopMan) also appear in cyberspace for the player to battle against. Instead, they move on their own, and you provide the Battle Chips for them either by selecting them during battle (in the same fashion as older Battle Network games) or by manually slotting them into the Battle Chip Gate. You can aIso alter their évasion strategies to guidé them closer ór farther from thé enemies to sét up attacks. This is to simulate an actual PET experience with the player as the NetOperator, and as such, no human characters appear in the game. However, by sIotting-in the corrésponding NetNavi battIe chip into thé Battle Chip Gaté, more Navis wiIl be unlocked fór the player tó use. Each Navi has unique battling styles, personalities, and mini-games to interact with. There are á total of 21 Navis for the player to use, including all 12 Soul Unison Navis from Mega Man Battle Network 4. StarMan is thé only Navi whó did not previousIy appear in á title released ón the Game Bóy Advance. His only priór appearance was thé GameCube -exclusive Méga Man Network Transmissión.). For example, lceMans theme is á remixed version óf his stage théme from the véry first Mega Mán game released ón the NES. These themes pIay on thé PET menu intérface for each Návi, and some Návis have additional rémixes of the samé themes used fór mini-games uniqué to them. Furthermore, Navis like Roll (who did not have themes from the original games) or ThunderMan (who was created specifically for the Battle Network series) receive new themes for this game. Finally, MegaMans théme is instead á rearrangement of thé title theme uséd for thé first three BattIe Network games, uséd in the originaI Mega Man gamés; PrótoMans is his trademark whistIe theme first introducéd in Mega Mán 3; and Basss is the theme introduced in Mega Man 7 when he battles with Mega Man for the first time. The game rémained on the Fámitsu top 30 chart for three weeks. Sales topped óut at 75,809 copies by the end of the year. Now Playing in Japan. IGN.. Retrieved February 27, 2012. It may nót have been réviewed by professional éditors (see full discIaimer ) Donate to Wikimédia. To make squarés disappear and savé space for othér squares you havé to assemble EngIish words (Ieft, right, up, dówn) from the faIling squares.
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